Get a Notification When Your Security Panel is Armed
Other popular e-Connect workflows and automations
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Get a BOCCO emo Alert When Your Security Panel is Armed
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Trigger a HomeKit Scene When a Device is Enabled
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Execute a HomeKit Scene When a Sector is Disarmed
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Execute a HomeKit Scene When a Security Panel is Disarmed
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Run a Shortcut When a Device is Disabled
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Open a Security Dashboard When a Sector is Armed
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Get a Notification When a Device is Enabled
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Send a Custom JSON Notification When a Security Sector is Disarmed
Create your own e-Connect and Rust workflow
Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.
16 triggers, queries, and actions
A smart alarm was triggered
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.
A smart alarm was triggered with a specific keyword
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.
A teammate comes online
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.
Device disabled
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a device is disabled.
Device enabled
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a device is enabled
Panel armed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the panel is armed.
Panel disarmed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the panel is disarmed.
Sector armed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a sector is armed.
Sector disarmed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a sector is disarmed.
You were killed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed in Rust while you were not playing the game.
You were killed by another player
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed by another player while you were not playing the game.
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.
Arm the panel
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will arm the panel
Disable device
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will disable a device.
Enable device
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will enable a device.
Set temperature
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will set the temperature of a chronothermostat.
A smart alarm was triggered
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.
A smart alarm was triggered with a specific keyword
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.
A teammate comes online
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.
Arm the panel
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will arm the panel
Device disabled
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a device is disabled.
Device enabled
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a device is enabled
Disable device
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will disable a device.
Enable device
Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will enable a device.
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.
Panel armed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the panel is armed.
Panel disarmed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the panel is disarmed.
Sector armed
Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a sector is armed.
Build an automation in seconds!
If
A smart alarm was triggered
Then
Arm the panel
You can add delays, queries, and more actions in the next step!
GET STARTED
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More on e-Connect and Rust
About e-Connect
Security systems and home automation by EL.MO. S.p.A.
Security systems and home automation by EL.MO. S.p.A.
About Rust
Connect your services and devices to the Rust survival video game to enhance your notifications from the Rust companion app. Requires the PC version of Rust. Explore, Build, and Survive the Rust game IFTTT.
Connect your services and devices to the Rust survival video game to enhance your notifications from the Rust companion app. Requires the PC version of Rust. Explore, Build, and Survive the Rust game IFTTT.