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Langolink Lock (China) to Rust integrations

Automate your workflows between Langolink Lock (China) and Rust with IFTTT.

Create your own Langolink Lock (China) and Rust workflow

Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.

9 triggers, queries, and actions

A smart alarm was triggered

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.

A smart alarm was triggered with a specific keyword

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.

A teammate comes online

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.

Lock state changed

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the lock state was changed. For example, when the door lock is opened, it triggers sending an email to you, or it triggers turning on the light in your hallway.

You were killed

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed in Rust while you were not playing the game.

You were killed by another player

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed by another player while you were not playing the game.

Device current properties

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns the device current properties.

Get notification history

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.

Notify the App

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will send a notification to the mobile app.

A smart alarm was triggered

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.

A smart alarm was triggered with a specific keyword

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.

A teammate comes online

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.

Device current properties

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns the device current properties.

Get notification history

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.

Lock state changed

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when the lock state was changed. For example, when the door lock is opened, it triggers sending an email to you, or it triggers turning on the light in your hallway.

Notify the App

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will send a notification to the mobile app.

You were killed

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed in Rust while you were not playing the game.

You were killed by another player

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed by another player while you were not playing the game.

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How to connect to a Langolink Lock (China) automation

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Connect IFTTT to your Langolink Lock (China) account

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Finalize and customize your Applet

Review trigger and action settings, and click connect. Simple as that!
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More on Langolink Lock (China) and Rust

About Langolink Lock (China)

Langolink Lock (China), as the Chinese mainland version of the fully automatic smart lock built on Langolink Internet of Things technology, offers an extremely rich range of unlocking methods. It covers face recognition, fingerprint recognition, password input, NFC card sensing, and remote unlocking, greatly meeting the diverse and convenient door-opening needs of users. Moreover, this smart lock is equipped with a real-time video call function, providing a solid guarantee for users' home security and convenient communication.

Connect Langolink Lock (China)

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About Rust

Connect your services and devices to the Rust survival video game to enhance your notifications from the Rust companion app. Requires the PC version of Rust. Explore, Build, and Survive the Rust game IFTTT.

Connect Rust

More integrations with Rust