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Quickly connect LUXORliving to Rust
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Connect
LUXORliving
to
Rust
and unlock powerful automations
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Useful LUXORliving and Rust integrations
Triggers (If this)
Switch gets triggered
This trigger fires when the selected switch is activated.
A smart alarm was triggered
This trigger fires when one of your Smart Alarms is triggered in Rust.
Blind gets triggered
This trigger fires when the selected blind is activated.
A smart alarm was triggered with a specific keyword
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.
Dimmer gets triggered
This trigger fires when the selected dimmer is activated.
You were killed
This trigger fires when you were killed in Rust while you were not playing the game.
Scene gets triggered
This trigger fires when the selected scene trigger is activated.
You were killed by another player
This trigger fires when you were killed by another player while you were not playing the game.
Temperature drops below
This Trigger fires every time the temperature drops below a value you specify.
A teammate comes online
This trigger fires when one of your teammates comes online on one of your Rust servers.
Wind alarm not detected
This Trigger fires every time your Theben LX Weatherstation detects no wind alarm.
Wind alarm detected
This Trigger fires every time your Theben LX Weatherstation detects wind alarm.
Rain not detected
This Trigger fires every time your Theben LX Weatherstation detects that it is not raining.
Frost alarm not detected
This Trigger fires every time your Theben LX Weatherstation detects no frost alarm.
Frost alarm detected
This Trigger fires every time your Theben LX Weatherstation detects frost alarm.
Rain detected
This Trigger fires every time your Theben LX Weatherstation detects that it is raining.
Temperature rises above
This Trigger fires every time the temperature rises above a value you specify.
Queries (With)
Get notification history
This query returns notifications that you have received from Rust.
Actions (Then that)
Switch
This action will switch the state of a device.
Dimming
This action will change the brightness of the specified device.
Blinds
This action will change the position of your selected shading device
Scene
This action will call a scene.
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