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MeshTek to Polygon integrations

Automate your workflows between MeshTek and Polygon with IFTTT.

Create your own MeshTek and Polygon workflow

Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.

16 triggers, queries, and actions

New post on Polygon - Nintendo

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Nintendo reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs.

New post on Polygon - PC

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs for the PC gamers.

New post on Polygon - Pokémon

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Pokémon reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs.

New post on Polygon - Recommends

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a new game, movie or TV show review is published.

New post on Polygon - Sony Playstation

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs for the Sony Playstation.

New post on Polygon - What to Play

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Polygon’s What to Play. A curated list of the best, most innovative, and most intriguing games on every platform, so you can spend less time searching, and more time playing.

New post on Polygon - What to Watch

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Polygon’s What to Watch. The best, the funniest, the scariest, and the most exciting in movies, TV, and everything in between. Stop scrolling, start watching!

New post on Polygon - Xbox

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs for the Microsoft Xbox.

Apply Effect

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a selected effect to selected Meshtek device.

Apply Effect - Advance

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a selected effect to selected Meshtek device.

Apply Static Preset

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a Static effect to selected Meshtek device.

Apply White

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply white to selected Meshtek device.

Blink Lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will blink selected Meshtek device on and off to a specified Color and times.

Lights Off

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will turn off your selected Meshtek device.

Lights On

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will turn on selected Meshtek device to the chosen default lighting setting.

Set Color

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will turn on or change selected Meshtek device to a specified color.

Apply Effect

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a selected effect to selected Meshtek device.

Apply Effect - Advance

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a selected effect to selected Meshtek device.

Apply Static Preset

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply a Static effect to selected Meshtek device.

Apply White

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will apply white to selected Meshtek device.

Blink Lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will blink selected Meshtek device on and off to a specified Color and times.

Lights Off

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will turn off your selected Meshtek device.

Lights On

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This action will turn on selected Meshtek device to the chosen default lighting setting.

New post on Polygon - Nintendo

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Nintendo reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs.

New post on Polygon - PC

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs for the PC gamers.

New post on Polygon - Pokémon

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new Pokémon reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs.

New post on Polygon - Recommends

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a new game, movie or TV show review is published.

New post on Polygon - Sony Playstation

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when there's new reviews, previews, game trailers, cheat codes, wiki guides & walkthroughs for the Sony Playstation.

Build an automation in seconds!

You can add delays, queries, and more actions in the next step!

GET STARTED

How to connect to a MeshTek automation

Find an automation using MeshTek

Find an automation to connect to, or create your own!

Connect IFTTT to your MeshTek account

Securely connect the Applet services to your respective accounts.

Finalize and customize your Applet

Review trigger and action settings, and click connect. Simple as that!
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More on MeshTek and Polygon

About MeshTek

The smartest lights on the planet are even smarter when used with IFTTT. Control your Meshtek device with your voice, trigger notifications, and automate your lighting to suit your fancy. Explore the possibilities and give life to light with Meshtek devices. Note: the Meshtek mobile app must be active and within range of your Meshtek device in order to execute IFTTT actions.

Connect MeshTek

More integrations with MeshTek

About Polygon

A tour guide for the wilderness of modern entertainment. We find, share, and investigate the things you love and the people who make and enjoy them.

Connect Polygon

More integrations with Polygon