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Useful Rust and Zynect Sensors integrations
Triggers (If this)
Sensor reads below
This trigger fires when a sensor's value is below a specified value.
A smart alarm was triggered
This trigger fires when one of your Smart Alarms is triggered in Rust.
Sensor reads above
This trigger fires when a sensor's value is above a specified value.
A smart alarm was triggered with a specific keyword
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.
Sensor is out of range
This trigger fires when a sensor's value is out of bounds.
You were killed
This trigger fires when you were killed in Rust while you were not playing the game.
Sensor battery is low
This trigger fires when the sensor battery is low.
You were killed by another player
This trigger fires when you were killed by another player while you were not playing the game.
Sensor is activated
This trigger fires when a threshold sensor detects an active condition (e.g. a leak sensor detects water).
A teammate comes online
This trigger fires when one of your teammates comes online on one of your Rust servers.
Sensor is deactivated
This trigger fires when a threhsold sensor no longer detects an active condition (e.g. a leak sensor no longer detects water).
Queries (With)
Get sensor data
This query returns data the sensor has measured.
Get notification history
This query returns notifications that you have received from Rust.
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