When pollution is high, set fan to on
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Triggers (If this)
Queries (With)
Actions (Then that)
Other popular Foobot workflows and automations
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Turn On my Fan when VOC Threshold is crossed in Foobot
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Automatically turn your Honeywell Lyric fan on when Foobot senses pollution is high
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Run my Nexia automation when the VOC threshold is crossed
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If pollution is high, send me a notification
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If pollution is high, then turn on WeMo Switch
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Get notifications when pollution is high
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Flash Hue lights if pollution is high
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Switch on Ecobee ventilation when Air Quality is poor
Useful Foobot and PowerView® Automation integrations
Triggers (If this)
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Pollution is high
This Trigger fires when global air pollution is higher than 50.
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New air quality reading
This Trigger fires when a new air quality reading is available.
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Knock knock
This Trigger fires every time you double tap (knock knock) on your Foobot.
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Temperature threshold is crossed
This Trigger fires every time the temperature sensor value is above or below the threshold.
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Humidity threshold is crossed
This Trigger fires every time the humidity sensor value is above or below the threshold.
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PM threshold is crossed
This Trigger fires every time the PM (particulate matter) sensor value is above or below the threshold.
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VOC threshold is crossed
This Trigger fires every time the VOC (volatile organic compound) sensor value is above or below the threshold.
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CO₂ threshold is crossed
This Trigger fires every time the CO₂ (carbon dioxid) sensor value is above or below the threshold.

Pollution is high
This Trigger fires when global air pollution is higher than 50.

New air quality reading
This Trigger fires when a new air quality reading is available.

Knock knock
This Trigger fires every time you double tap (knock knock) on your Foobot.

Temperature threshold is crossed
This Trigger fires every time the temperature sensor value is above or below the threshold.

Humidity threshold is crossed
This Trigger fires every time the humidity sensor value is above or below the threshold.

PM threshold is crossed
This Trigger fires every time the PM (particulate matter) sensor value is above or below the threshold.

VOC threshold is crossed
This Trigger fires every time the VOC (volatile organic compound) sensor value is above or below the threshold.

CO₂ threshold is crossed
This Trigger fires every time the CO₂ (carbon dioxid) sensor value is above or below the threshold.
Queries (With)
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History of air quality readings
This query returns a list of new air quality readings available.
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History of humidity threshold is crossed
This query returns a list of when the humidity sensor value was above or below the threshold. Note: this query will only return future events after this Applet is created.
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History of VOC threshold is crossed
This query returns a list of when the VOC (volatile organic compound) sensor value was above or below the threshold. Note: this query will only return future events after this Applet is created.
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History of PM threshold was crossed
This query returns a list of times when the PM (particulate matter) sensor value crossed a threshold. Note: this query will only return future events after this Applet is created.

History of air quality readings
This query returns a list of new air quality readings available.

History of humidity threshold is crossed
This query returns a list of when the humidity sensor value was above or below the threshold. Note: this query will only return future events after this Applet is created.

History of VOC threshold is crossed
This query returns a list of when the VOC (volatile organic compound) sensor value was above or below the threshold. Note: this query will only return future events after this Applet is created.

History of PM threshold was crossed
This query returns a list of times when the PM (particulate matter) sensor value crossed a threshold. Note: this query will only return future events after this Applet is created.
Actions (Then that)
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Activate Scene
This Action will activate an individual Room Scene.
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Activate Multiple Room Scene
This Action will activate a Multiple Room Scene.
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Turn off all Schedules
This Action will globally disable all Scheduled Scenes.
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Turn on all Schedules
This Action will globally enable all Scheduled Scenes.

Activate Scene
This Action will activate an individual Room Scene.

Activate Multiple Room Scene
This Action will activate a Multiple Room Scene.

Turn off all Schedules
This Action will globally disable all Scheduled Scenes.

Turn on all Schedules
This Action will globally enable all Scheduled Scenes.
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