If you were killed in Rust, then post a message to a channel
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Other popular Rust workflows and automations
- If a smart alarm was triggered, then Send a notification from the IFTTT app
- If my character is killed in Rust blink my Hue lights
- Get an email when Rust publishes a new Applet
- Get a message from Line when your teammate comes online
- If my character is killed in Rust send me a notification
- If you were killed by another player, then Send message to Private chat with @IFTTT
- Rust smart alarm to Discord message
- Log all players that killed my character
Useful Rust and Scout Alarm integrations
Triggers (If this)
- Mode armedThis Trigger fires when a mode is armed.
- A smart alarm was triggeredThis trigger fires when one of your Smart Alarms is triggered in Rust.
- Mode disarmedThis Trigger fires when a mode is disarmed.
- A smart alarm was triggered with a specific keywordThis trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.
- Alarm triggeredThis Trigger fires when the alarm for a specific mode is triggered.
- You were killedThis trigger fires when you were killed in Rust while you were not playing the game.
- Alarm dismissedThis Trigger fires when the alarm for a specific mode is dismissed.
- You were killed by another playerThis trigger fires when you were killed by another player while you were not playing the game.
- Door panel openedThis Trigger fires when any or a specific door panel is opened.
- A teammate comes onlineThis trigger fires when one of your teammates comes online on one of your Rust servers.
- Door panel closedThis Trigger fires when any or a specific door panel is closed.
- Access sensor openedThis Trigger fires when any or a specific access sensor is opened.
- Access sensor closedThis Trigger fires when any or a specific access sensor is closed.
- Motion detectedThis Trigger fires when any or a specific motion sensor detects motion. Your Scout system must be in an Armed state.
Queries (With)
- History of Access sensor closedThis query returns a list of when any or a specific access sensor was closed.
- Get notification historyThis query returns notifications that you have received from Rust.
- History of whena mode was armedThis query returns a list of when a mode was armed.
- History of when a Door panel was closedThis query returns a list of when any or a specific door panel was closed.
- History of when a mode was disarmedThis query returns times when a mode was disarmed.
- History of times Alarm was dismissedThis query returns a list of when the alarm for a specific mode was dismissed.
- History of when Door panel was openedThis query returns a list of times when any or a specific door panel was opened.
- History of Alarm triggersThis query returns a list of times when the alarm for a specific mode was triggered.
- History of times Access sensor openedThis query returns a list of times when any or a specific access sensor was opened.
- History of Motion detectedThis query returns a list of when any or a specific motion sensor detected motion while your Scout system was in an Armed state.
Actions (Then that)
- Start arming a modeThis Action will arm a mode at your location of choice (home, vacation home, etc).
- Disarm a modeThis Action will disarm a mode at your location of choice (home, vacation home, etc).
- Disarm all modesThis Action will disarm any mode at your location that is in arming or armed mode.
- Turn on sirenThis Action will turn on the siren in the Scout Hub and Scout Door Panels (if you have any).
- Turn off sirenThis Action will turn off the siren in the Scout Hub and Scout Door Panels (if you have any).
- ChirpThis Action will make the hub chirp.
- Enable key fobThis Action will enable a key fob at your location of choice.
- Disable key fobThis Action will disable a key fob at your location of choice.
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