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Philips Hue to Rust integrations

When something happens in Rust, your Philips Hue lights react. Get killed in the game and your bulbs blink red. Trigger a smart alarm and set a scene to match the danger. Your lighting becomes part of the action.
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USE CASE

Smart gaming notifications

Stay alerted when your character is killed in Rust by having your Philips Hue lights blink, ensuring you never miss a critical moment in the game.

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Automate Philips Hue and Rust from your AI assistant

Ask OpenClaw to create Philips Hue applets that adjust your lighting based on your booking calendar, right from your AI assistant, with IFTTT MCP.

Set up IFTTT MCP

Create your own Philips Hue and Rust workflow

Create custom workflows effortlessly by selecting triggers, queries, and actions. With IFTTT, it's simple: “If this” trigger happens, “then that” action follows. Streamline tasks and save time with automated workflows that work for you.

17 triggers, queries, and actions

A smart alarm was triggered

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.

A smart alarm was triggered with a specific keyword

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.

A teammate comes online

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.

You were killed

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed in Rust while you were not playing the game.

You were killed by another player

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when you were killed by another player while you were not playing the game.

Get Lights

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns all lights of the bridge.

Get notification history

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.

Blink lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will briefly turn your hue lights off then back on.

Change color

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights. NOTE: Accepts color names and CSS hex color values. Defaults to white if no color match is found. NOTE: not compatible with hue lux bulbs.

Change color from image

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights to match the dominant colors found in an image you specify. NOTE: not compatible with hue lux bulbs.

Change to random color

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change your hue lights to a randomly selected color. NOTE: not compatible with hue lux bulbs.

Dim lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will dim or brighten your hue lights to a value between 0-100.

Set a scene in a room

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action well set a scene on your hue lights. NOTE: in order to add lights to a room, you must be using the newest version of the Hue app

Toggle lights on/off

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will toggle your hue lights on or off.

Turn off lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn off your hue lights.

Turn on color loop

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn on a slow color loop effect for your hue lights. NOTE: not compatible with hue lux bulbs.

Turn on lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will turn on your hue lights.

A smart alarm was triggered

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your Smart Alarms is triggered in Rust.

A smart alarm was triggered with a specific keyword

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when a Smart Alarm is triggered in Rust and has a specific keyword in either its title or body text.

A teammate comes online

Polling trigger
Polling Applets run after IFTTT reaches out to the trigger service and finds a new trigger event. These trigger checks occur every 5 minutes for Pro and Pro+ users, and every hour for Free users.
This trigger fires when one of your teammates comes online on one of your Rust servers.

Blink lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will briefly turn your hue lights off then back on.

Change color

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights. NOTE: Accepts color names and CSS hex color values. Defaults to white if no color match is found. NOTE: not compatible with hue lux bulbs.

Change color from image

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change the color of your hue lights to match the dominant colors found in an image you specify. NOTE: not compatible with hue lux bulbs.

Change to random color

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will change your hue lights to a randomly selected color. NOTE: not compatible with hue lux bulbs.

Dim lights

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will dim or brighten your hue lights to a value between 0-100.

Get Lights

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns all lights of the bridge.

Get notification history

Pro plus icon
Query
A query lets your Applet retrieve extra data that isn't included in the trigger, so that your automation can include more complete or useful information.
This query returns notifications that you have received from Rust.

Set a scene in a room

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action well set a scene on your hue lights. NOTE: in order to add lights to a room, you must be using the newest version of the Hue app

Toggle lights on/off

Action
An action is the task your Applet carries out after the trigger occurs. It defines what happens as the result of your automation and completes the workflow.
This Action will toggle your hue lights on or off.

Build an automation in seconds!

You can add delays, queries, and more actions in the next step!

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How to connect to a Philips Hue automation

Find an automation using Philips Hue

Find an automation to connect to, or create your own!

Connect IFTTT to your Philips Hue account

Securely connect the Applet services to your respective accounts.

Finalize and customize your Applet

Review trigger and action settings, and click connect. Simple as that!
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About Philips Hue

Philips Hue and IFTTT let you automate your lighting based on your booking calendar, guest arrivals, or any other trigger you choose.
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About Rust

Rust and IFTTT let you set up alerts when you're killed, teammates log in, or your base alarms trigger.
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