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Other popular Beeminder workflows and automations
- Beemind your Beemergencies
- Get an IF notification for any Beemergency
- Wake up on time and move the timer, or get stung on Beeminder.
- If datapoint added to one Beeminder goal, add a +1 datapoint to another goal (meta-beeminding)
- Channel Beeminder data from one goal to another
- Beemind Strava Activities
- Commit to going to the gym
- Beemind how many articles you've added to Pocket
Useful Beeminder and Scout Alarm integrations
Triggers (If this)
- Mode armedThis Trigger fires when a mode is armed.
- Zeno alert for a specific goalThis Trigger fires when the goal is close to derailing. It will begin firing according to the goal's reminder settings.
- Mode disarmedThis Trigger fires when a mode is disarmed.
- Datapoint added to any goalThis Trigger fires every time a datapoint is added to any goal.
- Alarm triggeredThis Trigger fires when the alarm for a specific mode is triggered.
- Datapoint added to a specific goalThis Trigger fires every time a datapoint is added to a specific goal.
- Alarm dismissedThis Trigger fires when the alarm for a specific mode is dismissed.
- Beemergency day on any goalThis Trigger fires when any goal moves into the red (imminent derailment).
- Door panel openedThis Trigger fires when any or a specific door panel is opened.
- Beemergency day on a specific goalThis Trigger fires when a specific goal moves into the red (imminent derailment).
- Door panel closedThis Trigger fires when any or a specific door panel is closed.
- N days of safety buffer for any goalThis Trigger fires when any goal gets too close to derailing. You choose how many days before derail it should fire when you set up the Trigger.
- Access sensor openedThis Trigger fires when any or a specific access sensor is opened.
- N days of safety buffer for a specific goalThis Trigger fires when a specific goal gets too close to derailing. You choose which goal and how many days before derail it should fire when you set up the Trigger.
- Access sensor closedThis Trigger fires when any or a specific access sensor is closed.
- Motion detectedThis Trigger fires when any or a specific motion sensor detects motion. Your Scout system must be in an Armed state.
Queries (With)
- History of Access sensor closedThis query returns a list of when any or a specific access sensor was closed.
- History of Zeno alert for a specific goalThis query returns a list of when the goal was close to derailing.
- History of whena mode was armedThis query returns a list of when a mode was armed.
- History of when a Door panel was closedThis query returns a list of when any or a specific door panel was closed.
- History of when a mode was disarmedThis query returns times when a mode was disarmed.
- History of times Alarm was dismissedThis query returns a list of when the alarm for a specific mode was dismissed.
- History of when Door panel was openedThis query returns a list of times when any or a specific door panel was opened.
- History of Alarm triggersThis query returns a list of times when the alarm for a specific mode was triggered.
- History of times Access sensor openedThis query returns a list of times when any or a specific access sensor was opened.
- History of Motion detectedThis query returns a list of when any or a specific motion sensor detected motion while your Scout system was in an Armed state.
Actions (Then that)
- Start arming a modeThis Action will arm a mode at your location of choice (home, vacation home, etc).
- Add datapointThis Action will add a new datapoint to a Beeminder goal.
- Disarm a modeThis Action will disarm a mode at your location of choice (home, vacation home, etc).
- Charge meThis Action will charge your credit card the specified amount. If you don't have a credit card on file with Beeminder, or if there's a problem trying to charge it, we'll email you to let you know.
- Disarm all modesThis Action will disarm any mode at your location that is in arming or armed mode.
- Turn on sirenThis Action will turn on the siren in the Scout Hub and Scout Door Panels (if you have any).
- Turn off sirenThis Action will turn off the siren in the Scout Hub and Scout Door Panels (if you have any).
- ChirpThis Action will make the hub chirp.
- Enable key fobThis Action will enable a key fob at your location of choice.
- Disable key fobThis Action will disable a key fob at your location of choice.
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